G.mark by colorName
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Hello,
Wouldn’t be nice if the color marking looks for (also) the color name it set in?
Now, if I change a color in the prefs it will not be updated since only RGBA is stored in the .glif.Thom
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Yup, I already had a solution:
f = CurrentFont() g = CurrentGlyph() red = (1,0,0,1) cyan = (0,1,1,1) for g in f: if g.mark == cyan: g.mark = red g.update()
:)
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The name is just as reference and has no other meaning. The color data in side a UFO is idd stored as an RGBA tuple.
A small tip:
you can search for colors (see screenshot)good luck